Binary Options | Binary.com

Go checks a lot of boxes for my ideal language for developing web services: Static type, C derived, GC, single binary, concurrency, is opinionated, small/simple... Yes, Generics is an issue and so is debugging. But, overall, I can't think of many other options that check so many boxes. [top post]

submitted by hhalahh to programmingcirclejerk [link] [comments]

Anyone knows good BTC/USD binary options broker ideally with API access? /r/Bitcoin

Anyone knows good BTC/USD binary options broker ideally with API access? /Bitcoin submitted by BitcoinAllBot to BitcoinAll [link] [comments]

Sympathy for the Drow - De-Vilifying the Dark Elves

The "Evil" races in DnD have always rubbed me kinda the wrong way. Partly once I learned that a lot of them come from racist stereotypes (Orcs, Drow, and Goblins in particular) and also just because it doesn't make sense to me. Even Nazi Germany had variation and dissenters and it only lasted for 12 years. Why would a clearly evil society never change over hundreds of years? In my opinion, a story is only as good as it's villains. So, I've set out to try and make the traditionally evil races slightly more believable and even sympathetic in places.
Now, I've not been a DM very long, only like three years. But the first campaign I ever ran was through Curse of Strahd which paints the Vistani (an itinerant society heavily based on the real world Romani) as a conniving group of thieves, murders, and vampire-worshipers. Thankfully, I found through reddit and other sites how to steer away from the racists depictions of the Vistani and making them seem like, at worst, opportunists. So, I hope to be able to do that with some other of the classic DnD antagonist races.
I've read some other phenomenal post on here about evil races that totally inspired me as well. There's a great two part post about Decolonizing D&D which I adore. The post about alignment is easily my favorite. There's a couple great ones on Orcs and Yuan-Ti too so if some of my ideas are lifted from them, I hope y'all consider it flattery instead of theft. So, here are some primer notes before I get into it.
For creating the Dark Elves, I tried to keep as much as I could from the books. Obviously some stuff has to get thrown out the window though. I also tried to standardize calling them Dark Elves instead of Drow partly because I feel like Drow has a much nastier sound to it and calling them Dark Elves follows the naming convention with the High and Wood Elves. I tried to model them after real-life matriarchal societies like the Mosuo people of China and their pantheon after real deities like the Greeks, Romans, and Norse. I also quickly realized that building a society is inseparable from geography. Where a people are from effects their language, values, mythology, history, and family structure. I've tried to outline details I think are necessary to making this society realistic while leaving it open ended enough to be place-able in different worlds with relative ease. All that aside, lets get into the meat of it.

The Dark Elves: Elven Outcasts

The Elves are a varied and magical people that come from many planes and many environments within them. But none are met with more distrust and fear than the Dark Elves. Easily set apart from their cousins by their charcoal or pitch-black skin, pink-red eyes, hair of grays and whites, and shorter stature, these people have earned a reputation as killers, thieves, demon worshipers, and liars. But history is a cruel mistress, something the Dark Elves know better than most.

The Divine Divide

As the legends go, when the world was still young, Corellon Larethian lived on the Plane of Arvandor with his fellow Primal Elves. They were wild and mutable, emotional and free in all things. They changed shapes at will, gave and took freely to and from the world, and never stayed in any location too long. They wandered to and fro, scattering their peoples across almost every plane. However, this unbridled freedom was not without a price. Arguments, feuds, and small scale wars were incredibly common between them. Some elves would find themselves stranded on far off planes after most of their companions impulsively decided to leave. Their self serving impulses drove them to often completely disregard the needs or wants of others if they went against their own desires. And their reckless revelry was wreaking havoc on the natural world with Elven parties decimating whole planes of edible plants, wild game, and drinkable water.
One such Primal Elf began to see the destruction of their ways and talked to other elves about their actions. Slowly, this Elf by the name of Lolth amassed a small following of devotees that saw the negative ramifications of their inconsiderate freedom. Lolth and her followers agreed to take on fixed forms to show recognition of the dangers that impulsivity could bring. Lolth led this small group of devotees to Corellon to ask for his support. Now, Corellon did not lead these Primal Elves: he was just as wild as the best of them and did not take kindly to others telling him what to do. But he was the First Elf ever born and was universally respected amongst the Primal Elves and if Lolth could convince him, others would surely follow. Corellon listened to her proposition and agreed that they should change to prevent more destruction and conflict, but refused to order his kinsfolk into any action. He was an Elf, same as all of them, and he wouldn’t dare order around his family. He balked when Lolth asked him to take a concrete form as a show of solidarity and brushed her off as a killjoy.
Lolth was unsatisfied with this outcome and her following set out to convince each Elf to change their ways to preserve the beauty of the worlds. However, without the support of Corellon, many elves refused her offer. Her anger grew with each failure and her opinion of Corellon turned sour, something she made no attempt to hide from her Elven siblings. Now, Corellon is a proud god and once he caught wind that Lolth was bad mouthing him in an attempt to win over others, he became enraged. He railed against Lolth calling her a snake-tongued thief and Lolth called him incompetent and cruel. Their tempers flared and all the elves chose sides between Corellon’s freedom and Lolth’s stability. During this great debate, the Primal Elves turned to violence. The Dark Elves maintain that Corellon’s side threw the first blow, while the High Elves claim that it came from Lolth’s side.
No matter the source, this violent outburst soured relations between Lolth and Corellon forever after. He cast her and her followers out of Arvandor and barred her from ever returning. He also cast all but his most trusted kin from Arvandor, forcing them all to live lives on other worlds out of fear of another perceived insurrection. Thus, the Seldarine remain in Arvandor to judge the souls of Corellon’s faithful when they die and Lolth takes refuge in Arcadia with her pantheon where she minds the souls of the Drow. Corellon’s faithful call her pantheon the Dark Seldarine, while her faithful call it the Myrkalfar.

Myrkalfar: The Spider Mother’s House

Lolth the Spider Queen is the unquestioned head of the Myrkalfar, with all other deities seen as her divine family. Lolth is considered at times to be fickle or even cruel, but her ire is never gained without good reason. A very involved deity, her followers constantly search for signs of her favor or scorn in everyday life. When a Dark Elf contemplates a risky or controversial decision, they consult priestesses or perform their own rites which often gives them direct and succinct answers. She serves as an example to matriarchs of Drow families as demanding yet understanding, punishing yet guiding. She asks for a lot of her priestesses, demanding they be an unflinching example of everything a strong leader should be. The Myrkalfar is often presented as a divine household, with Lolth as the matron.
Keptolo is the consort of Lolth and considered to be the ideal of what a male should be. Beautiful and kind, strong and hard working, he helps Lolth in everything she does. Sometimes he serves as a messenger, other times as an agent of redemption, sometimes as a divine healer. When a Dark Elf is tasked with a divine charge, he is usually the one to deliver the message and guide them through their charge. He serves also as a fertility deity and is often worshiped by women or men seeking a child. Outsiders see him as a weak and subservient husband to Lolth, but his faithfulness to his matron is considered a virtue and his status as a “husband” is relatively alien to the Dark Elves as they have no binding marriage in their society.
If Keptolo is the agent of Lolth’s mercy, Kiaransalee is the agent of her vengeance. She is the eldest daughter of Lolth and Keptolo and one that Dark Elves pray to when they feel wronged. Only the most binding and serious contracts are signed under her name. To break an oath made under her name is sure to bring destruction. She is also the governor of the dead, judging the souls of those passed in the afterlife. She opposes the mindless undead created by mortals, but spirits and revenants that return to finish unresolved business amongst the living are considered under her protection. Should a Dark Elf encounter a returned spirit that is seeking vengeance, it’s their duty to leave them on their way and pray that the spirit isn’t there for them. This reverence of certain undead is something many outsiders consider downright evil.
Selvetarm is the Dark Elven warrior goddess and youngest daughter of Lolth. Often depicted with eight arms, she represents the pinnacle of hand to hand martial prowess, but often is without restraint. She serves as both an inspiration for warriors, and a warning. Vhaeraun is the eldest son of Lolth and governs ambition and stealth. Both of these traits are not necessarily vilified, but worship of him is highly scrutinized. Haughty and rash, tales of him often include deceiving his fellow gods for good and ill and more often than not are cautionary ones. He’s depicted as wearing a mask, either as some punishment for endangering Lolth and her family or to hide his identity for various schemes, possibly both.
Malyk is Lolth’s youngest son and a youthful deity of change and growth. He’s often seen as a bouncing young boy that Lolth and her family have to reign in from wild misadventures. His freedom and curiosity is often seen as a double edged sword, both gaining him great riches but also putting him in tremendous peril. He has strong ties to sorcerers and when a child is born with innate magical talent, he is often the one thanked for it. He serves as an outlet for a Dark Elves youthful chaotic nature, but also warns them of the ramifications of their actions.
Ghaunadur is a strange figure in the pantheon. Their place in the family is a bit of a mystery, sometimes called the sibling of Lolth, or her child, or even as Lolth’s parent. What makes them truly unique is that they are a formless deity, something that Lolth once warred with Corellon over. The legends go that when Ghaunadur joined Lolth, they refused to give up their changeable nature. When questioned, Ghaunadur pointed to the slimes, oozes, and formless creatures of the world and said that they wished to protect them from the Elves and the Elves from them. Lolth agreed, cementing their position as the deity of the changing forms of nature. Their favored creature is the ooze, but they govern all natural creatures. Dark Elves often pray to Ghaunadur to protect them from the creatures that lurk in the depths of the forest.
Zinzerena is Lolth’s sister and is the goddess of poisons, illusions, and magic. Viewed as an elderly and patient figure, she often serves as council to Lolth in desperate times. She’s said to be the mother of all poisons and venoms and her teachings are all about finding the wisest solution to a problem. Zinzerena teaches that even though the spider is small, it’s bite can still fell a panther. Despite her perceived age, she’s considered the younger sister of Lolth and is thought to be incredibly quick and nimble: a reminder that not everything is as it seems.
Eilistraee is Lolth’s niece and daughter of Zinzerena. Considered the black sheep of the pantheon, she serves as a goddess of redemption and moonlight. Dark Elves that turn their back on their family or scorn traditions will sometimes find themselves turned to Driders, half-spider half-Dark Elf creatures shunned by all. Eilistraee is said to watch over these creatures and if they are repentant, offer them challenges that they could complete to redeem themselves. Lolth often views her with contempt or mistrust, but never hates her and maintains her place in the pantheon. Dark Elven faithful rarely worship her as the others. She’s also one of the only deities of the Myrkalfar to claim no animosity toward the Seldarine and their faithful.
Spiders are the sacred animal of Lolth and are often used as an example of social order and the importance of family bonds. Each strand of silk serves the web as whole. More literally, the giant spiders of the Underdark are multifaceted and incredibly useful creatures. Serving as beasts of burden, war steeds, meat producers, household guardians, and silk producers, they are present in almost every facet of society. Their silks are used in everything from wound dressings to armor to architecture. To kill or steal another family's spider is considered akin to stealing a member of the family. Smaller and more poisonous spiders are often kept in temples and their webs are used as divining tools for priestesses.

Elven Exiles

The recorded history of the Dark Elves is full of contradictions from High Elf and Dark Elf sources. What historians can agree on is when the Elves of the Prime Material arrived, the followers of Lolth secluded from their Wood and High cousins and retreated into the Azelarien, also known as the Green Sea in Common. A massive forest, nearly 1 million square miles of dense and vibrant trees, that grows denser and darker the farther in one ventures. For countless eons, the High, Wood, and Dark Elves lived in relative harmony in their own corner of the world. High Elves lived near the forests in towns and villages, the Wood Elves lived in the lightly forested outlands of the Green Sea, and the Dark Elves lived deep in the central forests which was so dense that very little light reached the forest floor.
As time passed and their villages turned to cities, the High Elves began expanding into the forest, chopping some down to build homes and heat their furnaces. This began pushing into the territory of the Wood Elves and eventually the Dark Elves as well. These two peoples formed a shaky alliance to push back the expansive tide of the far larger High Elven armies. This alliance proved successful however and the High Elven forces began losing ground. What happened next is a matter of some debate. High Elven historians attest that the Dark Elven armies used Wood Elven soldiers as unwitting bait to lure the High Elven armies into a trap, thus causing a schism between them. Dark Elven historians state that the Wood Elven armies turned on them after the Wood Elves met in secret with High Elven leaders and bargained for their independence. Some Wood Elven historians claim that after a brutal defeat on the field, they were met by High Elven dignitaries that offered them clemency if they turned on their allies. They initially refused, but after the dignitaries threatened to make the same offer to the Dark Elves, they had no choice but to accept. No matter the cause, the histories agree that the Wood Elves turned on their erstwhile allies and helped push the Dark Elves into a rapid loss of ground.
Facing the might of the two armies with their own relatively small one, the Dark Elves were beaten into a hasty retreat into their own territory. Losing every open encounter, the Dark Elf matrons developed a new strategy of combat. The armies switched from training as many as quickly as they could, to training only a select few in multiple different forms of combat and magic. As the High and Wood Elves advanced into their territory, they quickly found their supply lines cut out from under them, their soldiers ambushed while sleeping, their scouts captured, and their leaders assassinated. And even if they would make it to a Dark Elf settlement, they would find it abandoned and booby-trapped, warned by their fast and silent scouts. If the Dark Elves couldn’t face their enemies head-on, they would weaken them with quick and decisive strikes.
Eventually, the war ground to a stalemate. The High Elves couldn’t push into the Dark Elf territory far enough to capture any cities of note without taking severe casualties and the Dark Elves were only managing to hold the invading armies back and couldn’t muster a force strong enough to push back to the enemy capital. Thus, the war cooled into a tense peace. The leaders came together to draw borders, but neither side fully forgave nor forgot one another’s actions. High and Wood Elves viewed the change in tactics by the Dark Elves as an unethical violation of the standards of war. The Dark Elves felt a particular animosity toward the Wood Elves, considering them backstabbers in their darkest hour.

Dark Elf Families: Matrons of Order

The Dark Elf society, to an outsider, looks like an oppressive and cruel society of slave traders and backstabbers. But the truth is more subtle. The Dark Elves value tradition and filial piety above almost all else. To a Dark Elven citizen, their family name is their most valuable possession and they are taught from a very young age that to look after their parents and their younger siblings is the highest virtue. Ancestors that have achieved great things often have shrines in a household alongside the gods themselves. A Dark Elf going against the will of their family is considered one of the highest taboos and often causes them to be outcast from Dark Elven society as a whole. Dark Elf society is matrilineal meaning that the eldest woman in each family is revered as the household leader and receives great respect from her family and society. This also means that the males of the society don’t inherit wealth as frequently as the females.
Dark Elven families are quite large, often with multiple generations along with aunts, uncles, and cousins living in the same household. New children almost always reside with their mother. Males of the society are expected to care not for their own biological children, but for the children born to their sisters, aunts, or nieces. This results in a striking amount of sexual freedom for both men and women, but is often viewed from the outside as promiscuity. The Dark Elves do not marry in the traditional sense, instead favoring long term partners with one another that can end at any time with no concerns to material wealth or ownership.
However, to become a member of a Dark Elf family is not entirely a matter of heritage. When a family that cannot support another child has one, they are often adopted by more well to do families and raised as one of their own. These adopted children are considered just as legitimate as if they were born into the family. Also, should a family lose all their heirs or become destitute, they often ask to become assimilated into other families for their own safety. The latter is considered a morose ceremony as the members of the smaller family forsake their surnames. To take in such a family is both an extreme honor and grim burden, as it means ending another family's line.
The borders of Dark Elven civilization only goes so far as there are trees so many newer up and coming families have expanded underground, a difficult and slow endeavor. This has put multiple houses at odds with one another for territory. However, Dark Elves do not tolerate open hostility between families as they have a very strong sense of collective identity. Dark Elves do not war against fellow Dark Elves, same as a spider does not fight its own web. This leads to many tensions and conflicts needing to be resolved in other ways. Most families will attempt a diplomatic solution, but when that isn’t an option, sabotage and coercion is the favored outlet. Murder is considered a bridge too far by most houses, but subterfuge in almost every other facet is, while not accepted, tolerated.
Legends of Lolth’s rebellion and the tension of their enclosed territory have imbued the Dark Elves with a strong sense of symbiosis with nature and conservancy. Sustainable living is the cornerstone of Dark Elf society. In the wild, no creature is killed or plant destroyed unless it’s a matter of self defense or necessary to survival.

Dark Elven Sex and Gender

As with many Elven peoples, sexuality is seen as a fluid and non-binary matter. Same sex relationships are usually seen as just as acceptable as male-female relationships. Since Dark Elves have no marriage structure, same sex life partners are common and widely accepted. Inheritance is passed along by the family as a whole, not linearly, meaning some houses may have matrons with no direct biological descendants while still serving at the elder matron. Power dynamics in relationships are still a factor, with the elder female in a gay relationship considered slightly above their partner socially and is seen as the inheritor in cases of property or genealogy. Male same sex relationships are accepted with little controversy. Since children are passed down their mothers line, the males have no social obligation to sire an heir as with other societies.
Transgender and transexual Dark Elves are met with slightly more controversy. Lolth’s rejection of the Primal Elves mutable forms is sometimes cited against transgender and transexual Dark Elves. Ghaunadur, however, is considered the patron god of these people and teaches that just as they are part of nature, they can change their forms. Many of these people join the religious order of Ghaunadur, serving in various roles both in religious ceremonies and as forest guides. Some even consider them to be blessed by Ghaunadur and are highly sought after in forays into the forests for protection. Children born to transgender Dark Elves are still expected to be a part of their eldest mother’s family or eldest father if no woman is part of the union.

Slavery Amongst the Dark Elves

While the Dark Elves do take slaves, their slavery doesn’t look the same as many other societies. When a family becomes indebted to another and they cannot pay off the debt, a member of their family, usually male, will be sent to work for the owed family. They give him room and board and are expected to care for him as if he were one of their own. He’ll work for them for an agreed upon amount of time before returning to his native family. Injury or misuse of this person is often grounds for them to leave and the debt to be nullified. Children born to servant fathers needn’t worry about inheriting their father’s status since they’re considered to be their mother’s child. On the rare occasion that a female servant has a child while in servitude, the child is returned to the mother’s family to be raised by her family while she works off the remaining debt. Some trade of servants does occur between houses, with indentured servants being traded for goods or services or even other servants of special skills, but the family of the servant reserves the right to veto such a trade for any reason.
During their frequent clashes with external armies, the Dark Elves do sometimes take prisoners of war, though very rarely are they used for slave labor. They never bring them back to major settlements, often keeping them on the outskirts of their territory to prevent them from learning critical knowledge of their territory. Most prisoners are held as bargaining chips to be traded for passage, supplies, or captured Dark Elves. Captured military leaders are sometimes brought to Dark Elven cities to be tried for their crimes against their people.

Dark Elven Government: Independent Houses

Unlike many other cultures, the Dark Elves lack a centralized government. Societal etiquette govern the standard for how certain crimes and disagreements should be handled, but each family unit acts as its own governing body. Disagreements within families are thus resolved internally. Inter-family disputes are resolved in multiple different ways. Most often, the two matrons of the family will meet and agree on terms to fairly compensate both sides. In cases when these talks deteriorate, the High Priestess of Lolth is often called to serve as the mediator and serves as the ruling body between disputes. Her rulings are final and indisputable, as she is considered the mouthpiece of Lolth’s will.
In times of crisis, historically the many houses of the Dark Elves have convened to discuss threats to all of Dark Elven society. This is uncommon as it’s difficult logistically to gather all the matrons in the same place at the same time, so often houses are represented by either the second eldest woman of the family or the eldest daughter of the matron. The High Priestess of Lolth often resides over these meetings as an arbiter in the event of split decisions or in delivering guidance from Lolth herself.

There's my take on the Dark Elves. Any comments, suggestions, questions, outrages, and critiques are welcomed. This is my first comprehensive look at a whole race so if I've missed things, I'll try and patch them up. I'd like to do similar things for Orcs, Goblinoids, Kobolds, and others so those might be seen soon. Thanks!
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I don't think I'll ever be okay with being nonbinary

Hi, I'm a nonbinary person and I've been out for over 15 years, starting when I was a pretty young kid, and I hate it. I hate it a lot. I don't think there's anything wrong with being nonbinary at all, but I wish constantly that I could be a cis woman or a trans man.
I'm tired of having dysphoria that can't be fixed. Complete genital nullification? Not an option for AFAB people. Even if it was, I'm a very sexual person so I'd have to struggle knowing I'd either never have a satisfying sex life again or I'd always be dysphoric, so it's like I can't win. Maintaining complete androgyny since Im extremely dysphoric about both male and female traits? Almost impossible. I know people are going to think me not getting nipple grafts when I'm able to get top surgery is strange, but that doesn't bother me much. Had to stop HRT because of financial issues. I can't get insurance anyway because America hates poor disabled people and my state didn't expand medicaid, so even the things that are actually possible to fix can't be taken care of.
I'm tired of having to be out to everyone. I don't want to have to be out to everyone I interact with regularly, but it's either that or dysphoria. I'm not an "out and proud" kind of person (though I think it's great that some people are). I wish I could be binary so I could be stealth and have, well, dysphoria that surgery actually exists for. Ideally I'd be cis, but yknow.
I'm tired of people acting like me being nonbinary means I only want a partial transition. I have dysphoria about all the same things as a binary person, but instead of wanting things of the opposite sex, I just want everything gone. I'm tired of people thinking nonbinary means "less dysphoric"when most binary friends I've had considered me more dysphoric than them by far. I'm tired of being told I'm "invading trans spaces" when I'm literally a trans person, or being told I have "nothing in common with binary people at all" despite having a ton of similarities. I'm tired of being called an attention seeker when I've been out for over 15 fucking years. I'm tired of people assuming there's some other mental health issue causing me to be like this. Guess what? I went to therapy for years. I have a gender dysphoria diagnosis, and my therapists didn't believe me being nonbinary was a result of any other issues. I'm tired of being assumed to be privileged with no other issues in my life because I'm nonbinary when I'm a physically disabled and deformed person living in poverty. I'm tired of being told I'm just a gender nonconforming trans man or cis woman when that's not at all what I am, even though I wish I could be. I'm tired of being told I'm "in denial" about being FTM or faking being trans and actually cis. I'm tired of being told to just "choose to live as male or female because ones gotta be better than the other" when both are just as bad and both make me absolutely miserable.
I wish I could just be a man or a woman so fucking bad. I don't care that I'm trans, but I care that I'm a trans person who can't ever fix certain issues and can't ever be stealth. I've tried to force myself to be both male and female because I hate being nonbinary so much. I've prayed to wake up a trans man or a cis woman and obviously that didn't do any good. I'd be fine with being nonbinary if a way to fix my problems, especially my bottom dysphoria existed, but it doesn't, and so I'm just supposed to suffer apparently. I'm so tired of the bullshit too but it's just a minor annoyance compared to the dysphoria. Sometimes I can deal with it well, and sometimes I can't, but now is one of those times I just need to vent.
submitted by phlebotony to TransyTalk [link] [comments]

2 months back at trading (update) and some new questions

Hi all, I posted a thread back a few months ago when I started getting seriously back into trading after 20 years away. I thought I'd post an update with some notes on how I'm progressing. I like to type, so settle in. Maybe it'll help new traders who are exactly where I was 2 months ago, I dunno. Or maybe you'll wonder why you spent 3 minutes reading this. Risk/reward, yo.
I'm trading 5k on TastyWorks. I'm a newcomer to theta positive strategies and have done about two thirds of my overall trades in this style. However, most of my experience in trading in the past has been intraday timeframe oriented chart reading and momentum stuff. I learned almost everything "new" that I'm doing from TastyTrade, /options, /thetagang, and Option Alpha. I've enjoyed the material coming from esinvests YouTube channel quite a bit as well. The theta gang type strategies I've done have been almost entirely around binary event IV contraction (mostly earnings, but not always) and in most cases, capped to about $250 in risk per position.
The raw numbers:
Net PnL : +247
Commissions paid: -155
Fees: -42
Right away what jumps out is something that was indicated by realdeal43 and PapaCharlie9 in my previous thread. This is a tough, grindy way to trade a small account. It reminds me a little bit of when I was rising through the stakes in online poker, playing $2/4 limit holdem. Even if you're a profitable player in that game, beating the rake over the long term is very, very hard. Here, over 3 months of trading a conservative style with mostly defined risk strategies, my commissions are roughly equal to my net PnL. That is just insane, and I don't even think I've been overtrading.
55 trades total, win rate of 60%
22 neutral / other trades
Biggest wins:
Biggest losses:
This is pretty much where I expected to be while learning a bunch of new trading techniques. And no, this is not a large sample size so I have no idea whether or not I can be profitable trading this way (yet). I am heartened by the fact that I seem to be hitting my earnings trades and selling quick spikes in IV (like weed cures Corona day). I'm disheartened that I've went against my principles several times, holding trades for longer than I originally intended, or letting losses mount, believing that I could roll or manage my way out of trouble.
I still feel like I am going against my nature to some degree. My trading in years past was scalping oriented and simple. I was taught that a good trade was right almost immediately. If it went against me, I'd cut it immediately and look for a better entry. This is absolutely nothing like that. A good trade may take weeks to develop. It's been really hard for me to sit through the troughs and it's been even harder to watch an okay profit get taken out by a big swing in delta. Part of me wonders if I am cut out for this style at all and if I shouldn't just take my 5k and start trading micro futures. But that's a different post...
I'll share a couple of my meager learnings:


My new questions :

That's enough of this wall of text for now. If you made it this far, I salute you, because this shit was even longer than my last post.
submitted by bogglor to options [link] [comments]

Guide to 6 Battlecast - Breaking out of the Big 3

Hi all,
It's no secret that the meta is rather stale with most people going for Vayne, Jinx, and Riven comps. In almost every game I play, I don't have a lot of success playing meta and usually prefer to find weird anti-meta/off-meta picks. I got really tired of playing one of the big three so started playing Mech to limited success. Then I started 6 Battlecast and climbed from ~70 LP Masters to now 320 LP (though I played other comps too in this climb). Here are my Battlecast stats below from about 11 games played.
https://imgur.com/a/nMYgpBt
https://lolchess.gg/profile/na/sakuchan39
Match History
This is my first guide written so let me know if there is anything I can improve on.
Why play 6 Battlecast
I think its a decently strong comp for climbing purposes only. As you can see, I have a really high top rate but really low win rate with this comp. To be honest, it is a bit player diff since this set I have had a low win rate in general. I think the comp is rather fun to play to see all of the battlecast procs, and is also easy due to how straightforward 6 trait comps are in general.
Pros
Cons
Early Game
The general indicators to play 6 battlecast are early upgrades to Illaoi, Nocturne, and components for Kogmaw. Kogmaw absolute core item is Red Buff and needs one of Shiv or Runaan's Hurricane. I prio Bow on first carousel because it can be either RH or Shiv, but I've seen ideas of Vest prio for Red Buff. If you get good items, but no upgrades, it may be worth it to lose streak early for carousel priority, and to stay lower level to complete Illaoi and Nocturne upgrades. Here are some early game boards.
Early Kog
Infil Open
In Early Kog opener, Lucian is replaceable to hold Kog items, or if early Ezreal then Graves can hold Kog items. Blitz can replace Malphite. Play what makes sense in the context of your game.
Mid Game
The biggest spike is at level 6 and getting 4 battlecast, 2 chrono, 2 blaster with one core item on Kogmaw. Until you get there, just play whatever you have that is strongest. Again, the purpose of this comp is to win streak. As soon as I can put in 4 battlecast, I level to 6. I avoid aggressively leveling to 7 as I like to stay at 6 for increased chances of upgrading Kogmaw. Stage 4-1 is always a level 7 and then roll an appropriate amount of gold to maintain econ while upgrading your board. Since this board is pretty self-explanatory, look to snipe carries with Blitz/Noc to cheese out wins. If you can't hit these units, or have bad items at this stage, look to pivot out. I pivot to Bang Bros (shares Runaans as core item), Jinx (if high roll early Jinx), or even once Mech (had really bad items). In the mid-game, you should also look to start building Urgot items (GA and mana items) as well has hopefully completing an Ionic Spark for Illaoi. GA is really good on Urgot to trade 1 for 1 in the endgame (saving health) as well as stalling for tie breakers.
Mid-game Board
End-game
Ideally, by the time it is time to level to 8 (between stage 4-3 to 5-1), you'll have generated a 50 health lead over the 7th and 8th place people. Now, the goal is to complete the trait with Viktor and Urgot to try and survive to 9. Until you hit these units, splashing traits like Mystic (Karma/Soraka/Lulu) or Infil (Fizz/Ekko) or front line (Gnar) are great to help you survive and can hold Urgot items. Similar to mid-game, you are looking to cheese out wins with Blitz/Infil/Urgot. Urgot targets the furthest unit in his range which is 3 hexes. Once you have hit 6 Battlecast, look to go 9 to add in Mystic/Asol/Ekko/any other broken unit. Battlecast matches up really bad against Sorcs so Mystic is usually my go to since it helps against Mech and Jinx.
End-game Board
Other Notes
I haven't played that many games with Battlecast, but the results have been very positive so far. Hopefully, this will increase the flavor of your games in the last few days of this flavorless meta. Let me know if there's anything I can improve in my guide; I realize I don't go over general Econ strategies or flex options. I think there's lots of good information in high-elo streamers on economy vs aggressive leveling. I find my playstyle to try and balance both but leaning more towards econ is king. I'll answer as many questions as I can below.
submitted by EverythingOP to CompetitiveTFT [link] [comments]

NanoFusion - Project Update and Next Steps

Build-Off Result

I'm sure some people will be wondering about the status of the NanoFusion project going forward. Naturally, the outcome of the Nano Build-Off was pretty disappointing for me personally. After initially receiving such a wave of positive feedback here on reddit, it was unfortunate to not even crack the top 20 projects.
In spite of that result, I think the community's desire to see a trustless privacy protocol in the Nano ecosystem is actually quite strong. I believe this Build-Off result is primarily a reflection of the judging criteria, which skewed strongly towards apps that were already somewhat polished, and able to be tested by one person within the space of 10 minutes. This naturally disfavours a project like NanoFusion which is still a proof-of-concept, and requires multiple participants in order to properly use it. All that to say, while I applaud the winning projects for their efforts, and extend my gratitude to Nanillionaire for sponsoring the event, I don't believe that the Build-Off result gives a full picture of the community's true priorities for future development of the Nano ecosystem.
Nevertheless this result points to a stark reality: NanoFusion is not yet ready for consumer use, not by a long shot.

What will it take for NanoFusion to be consumer-ready?

Protocol and Reference Implementation Status
There is a small amount of work to be done to finish the reference implementation of the protocol. The binary tree of input mix accounts has been constructed, but the code is not yet written to actually execute the mix, nor to trigger and execute refunds where necessary. That is really the last step that needs to be completed for the reference implementation, and it's not especially complicated. The tricky bit is that there are still a few bugs around communication between the clients that need ironing out. But those are relatively minor bugs, I'm confident they won't require fundamental changes to the protocol or the implementation architecture.
However, once the reference implementation is complete, that is where a whole new set of challenges begins.
Wallet Integration
The primary challenge will be to integrate NanoFusion into one or more popular wallets. For a privacy protocol to be most effective, we need as many people as possible using it. In a cryptocurrency like Nano, where transactions and addresses are all publicly visible on a block explorer, privacy is achieved by making it difficult to determine which transactions belong to you. Making it difficult is a matter of having your transactions get "lost in the crowd". The crowd of transactions that might potentially be yours is called the "anonymity set". We need that anonymity set to be as large as possible, which means we need as many people participating in Fusion events as possible.
The best way to achieve this is to get NanoFusion adopted by popular wallets, and ideally to have it enabled by default. The less decisions that a user needs to make in order to start participating, the better.
This raises one very important question. How do we make it as easy and appealing as possible for the developers of popular wallets to integrate this technology?
Workflow Design
In order to make NanoFusion integration appealing to wallet developers, I believe we need to gear NanoFusion integration around workflows that actually work for end-users of the wallet. This is not as simple as it appears.
The Nano ecosystem is currently geared around the assumption that addresses will tend to be re-used for many sends and receives. This is almost intrinsic to the ORV consensus mechanism. You keep your funds in one account, and the voting weight for that account is assigned to your representative.
In a UTXO-based cryptocurrency, BCH in particular, it is much more normal to use a separate subaddress for every incoming transaction. CashFusion on BCH works by taking all your different receive addresses and mixing the funds from those addresses together (along with the funds of many other people's subaddress sets). But on Nano it's different. Imagine you have an online store accepting Nano funds via BrainBlocks integration. If you receive 100 payments, you might have BrainBlocks forward them all to just one account that you own. But this makes it trivial for a customer to look at the block explorer and see all of your sales volume, which completely undermines your privacy.
In the context of something like BrainBlocks, it's easy to see how our e-commerce store could generate a new address for each transaction, and have BrainBlocks forward funds to that new address. Then we could run NanoFusion later to obscure the linkages between our individual sales. But what about addresses that are shared in public? Lots of people put up single Nano addresses to receive donations, etc. What does NanoFusion do with those? For NanoFusion to be most effective, a given user should NOT have just one input and one output account in the mix. It makes it too easy for their input and output accounts to be linked (at least to a moderate-to-high degree of probability) by the publicly visible amounts in the accounts.
For NanoFusion to be most effective, we need to develop a culture where it is normal for people to use a new address each time they receive some nano. How do we make it appealing for wallet developers to build their wallets this way? I don't really know. The only example of this pattern that I know is Nanonymous (https://github.com/LilleJohs/Nanonymous). We could potentially implement something like stealth addresses, so that the user really gives out one canonical public address, but a different receive address is actually used for each transaction "under the hood". However, that adds a whole new layer of complexity. It means wallets have to be upgraded to know how to interact with a stealth address.
API Design
Even if we could arrange things so that it was more common for individuals to have multiple input accounts to mix, we would still be left with another question. What would wallet developers want the API for NanoFusion to look like? By nature, NanoFusion requires a large number of messages to be sent back and forth between all of the mix participants. For security reasons, those messages cannot be sent all at once. Player A has to wait for Player B to send message 1 before it is safe (cryptographically) for Player A to reveal the content of message 2.
What should a library look like that manages that complexity on behalf of the wallet developer? What language should it be written in? I have begun this project under the assumption that the most common wallet-dev language would be javascript, but there may be cases where other platforms are needed.

Where To From Here?

Technical Reflections
Thinking through all of these practical challenges has given me a new perspective on the whole issue of cryptocurrency privacy protocols. I have a much greater respect for what has been achieved by the Monero project. In Monero, everyone actually uses the privacy protocol. As described above, that is no small accomplishment. Even though the privacy protocols for Dash, ZCash, BTC and BCH do basically work, their use is not widespread. Even leaving aside the issue of the extra transaction fees incurred (which is not such a problem for Nano), these optional privacy protocols are just not that convenient to use. Because not everyone uses them, the anonymity set is not nearly as large as it could be. And because not everyone uses them, transactions you do before and after a mix/fusion event leak metadata which can be used to undermine the privacy that you gained by using the privacy protocol in the first place.
Inevitably, NanoFusion will also suffer from this problem. Suppose that 20% of the Nano community starts regularly participating in fusions (a very generous estimate, given the low adoption rate of optional privacy features in the other cryptocurrencies mentioned). That still leaves the large majority of transactions probably re-using addresses most of the time. This means that the non-private majority will leak fresh metadata whenever they interact with accounts that were previously obscured through NanoFusion. This is not an easy problem to overcome. It can only be done with a culture shift towards ubiquitous privacy, and that can probably only be achieved by all major wallets agreeing to enable privacy features by default. Not an easy hill to climb.
Personal Circumstances
For the sake of transparency, I also want to mention that I will be stepping back from NanoFusion for a while. This is simply a necessity of life. Our first child will be born in a few months. Once that happens, I will obviously have a lot going on and much less time available to work on these kinds of side projects. Between now and then, I need to focus on other projects which have more potential to generate some income for my little family. I'm a dad now(!), and my family comes first.
I'm very glad to have (hopefully) contributed some useful groundwork for the process of bringing privacy to Nano. This project also gave me the chance to learn some new technologies at a much deeper level, I'm grateful that too. Neverthless, for the foreseeable future, I'll be stepping back. I don't make that decision lightly. I put a lot of blood, sweat and tears into bringing NanoFusion this far, so I definitely hope it doesn't just fall by the wayside. I hope others will pick it up and run with it in my absence.
Call to Action
Want to make NanoFusion happen? Here's what we really need next:
  1. Wallet Developers - we need you to speak up. Tell us, what would an ideal NanoFusion API look like? How can we make it as easy as possible for you to integrate NanoFusion into your wallet app? What programming language do you want to use to consume that API? What I would love to see is several wallet developers collaborating together to create a document describing their ideal API. That will make it much easier for potential developers to pick it up and start implementing it.
  2. Javascript developers - are any of you interested in stepping up and finishing off the last bits of the reference implementation for NanoFusion?
As always, details of the project are available at http://nanofusion.casa (including demo videos, technical whitepaper and the link to the GitHub repo).
God bless everyone, thank you to all those who have followed along and offered so much encouragement for this project.
submitted by fatalglory to nanocurrency [link] [comments]

TA Players - Favorite play styles? Styles you wish existed? (novices encouraged!)

Update: nerfing autos to about 55% was too extreme, and I think makes heavies too strong. Next I'm going to experiment with reducing the auto hitbox with a more slight damage nerf. I didn't realize that in GOTY it's 5x the hitbox size of spin, and OOTB they are more comparable.
In terms of inheritance... it feels weird with everything at 100%. Even if that's the most physically accurate and arguably most intuitive for new players, it's a lot to ask a player base that has spent hundreds/thousands of hours perfecting aim at 50%. I think I'll just try to add more impact weapons with 50% and 100% inheritance variants and leave belt/chain alone.
I'm also thinking about custom classes - my first idea is to try a new type of light chaser where they get a light fusion mortar as a primary (less damage and a little less radius than the heavy, but still enough to one shot a capper if done perfectly)
Any other class ideas?

Hi everyone! I'm looking at doing a GOTY (game of the year - when the game had all 9 classes) mod, with the work Griffon has done for the servers and Mcoot has done for TAMods! (Thanks both!)

This is a long post about my opinionated attempt to bring my platonic form of the game back! Please hit me with the constructive feedback, and any nostalgia about moments or things you like about TA (recent or old, both are helpful). Or even things you wish were viable in TA! I can use this feedback in the tweaks I make for the future. I want to emphasize brining players back to the game. I get that balance is really hard and that this won't make everyone happy, but it's an experiment.
Overall Changes:
This game is modded from GOTY. I plan to keep some changes from OOTB.
These are essentially the following. (not finished yet)
Keeping the third weapon slot for utility - ELF Projector, Repair tool, or shock lance (with light, medium, heavy variants?). Hopefully this doesn't change class balance too much, but does allow for a little more variety.
Some rework of perk system - it feels like there should be 1, more significant perk, than picking out of 2, when some classes should have things by default (like heavies being able to kill players that run into them too fast, as in OOTB)

Tweaks to auto
Personally, I feel the game is at its best with higher speed chases and impact weapons, but I still like _some_ autos and sniper rifles. As such, I currently have substantially nerfed autos - they do a little more than 50% regular damage (more extreme than necessary for now, but good for play testing to see how the meta changes), and made everything (including belt items) 100% inheritance. This means that all of your shots use all of your momentum. In the past, Inheritance was different for different weapons. Ideally, this reduces confusion and increases consistency, but I need to test more and see how people feel after getting used to it. I'm tossing around the idea of having bullet drop - meaning autos have a trajectory kind of like the bolt launcher (mentioned in a recent post by Gierling). I would like more opinions about this! If people are interested in play testing, we can schedule some times.

Tweaks to hit scan
Hitscan pistols are removed from the game. I don't feel that they improve gameplay experience.
Shotguns are nerfed, but not as much as auto, because I didn't feel they were good enough to be used very much.
(see sentry section for changes to rifles)

Tweaks to impact and belt items
none so far, besides 100% inheritance. I'm thinking of changing the number of belt items in some situations.

Class Changes:
Pathfinder: I want it to have rage and egocentric by default. I also like how fragile it is, that it can be 1-shot midair-ed by mediums and heavies.
Sentinel: I don't want to feel guilty for playing this class. As such, I've repositioned it as harder to use, and substantially worse for skirmishing and beginners (although hopefully still vital for CTF). This one is tricky, because this class is so strong with a good player. I've removed BXT1 and BXT1A and decreased some damage on SAP20 and phase. I want SEN to usually lose battles with players that come to harass, not be able to wreck full health cappers with a couple shots, and reposition the role for stopping enemy regen, and finishing blows. That being said, I want headshots to do a lot more damage, so that crazy skilled players and still do powerful things (not sure how to do this yet). Maybe offer a light fusion mortar as an alternative primary weapon?

Infiltrator: No substantial changes yet besides the auto nerf. Should have close combat by default. Not sure if I can allow this class to have a shock lance that doesn't take the secondary weapon slot. Maybe a fun option for repair tool that does decent damage to enemy base assets?

Soldier: No substantial changes yet. Plan to make spare spinfusor stronger

Technician: Currently needs a better secondary weapon and some things to make it unique. Maybe always pilot perk, and it can have a longer range repair tool and better ELF projector?

Raider: No big changes, but I have to think more about NJ5-B and Plasma

Heavies: I haven't played them as much, so I would like help with these! I think it would be cool if doom bringer titan launch was a bit longer range and could be "click to explode". If there's a way to bring back saber launcher, we should do it for the n00bs.

Bringing Players Back:
Now all of the things I've talked about above, are relatively easy changes. The hard part is getting players. I think this section (from my perspective) is devoted to the game, rather than this mod. If people hate every change I've proposed, let's look at this section as separate. TA is a great game, and it would be great to have a little bit more of a dedicated community to it.
That being said, there are a few tricky and confusing things to navigate around. Some of the community at its current state, is horrifyingly toxic. I've had some games with hate speech and bullying, old players returning who have been targeted by insta-ELF projectoring bots, and even doxxing, because hackers seem to have compromised Hirez login servers. This is why Griffon's server setup is so, so important. It's very likely that you are at risk when you login to Hirez TA servers.

So the way I see it, we have a few big problems to solve.
  1. get players en masse to the community servers. I think they will grow if the overall expectation is "there's probably at least a half full game" than "I bet no one is on"
  2. The game is probably totally inaccessible to new players at this point. Play styles might be gone in OOTB, and the current players now are really good in comparison to the typical beginner. This can be disheartening.
  3. Setting up and joining community servers is harder than it could be.
    1. Getting your account verified through taserverbot works for some people, never does for others, sometimes fails the first time, etc. While I don't have a good technical solution at the moment, I think this can be improved and would appreciate work on this.
    2. Fast, gif tutorial to set up TAMods and community should be a thing. (I will probably do this myself unless someone else gets to it first).
    3. TAMods sometimes crashes on older machines, or fails to work at all for some people. I don't know if this is because they aren't installing the right C++ binaries, or a programming error. I do know that one person had it work for a while, but then stop working permanently, even with fresh installs of Tribes and TAMods. (I love TAMods - just saying if there are ways to make it slightly more consistent, that would be huge)

My proposed solutions:
  1. Advertise to reddit and discords about scheduled play times for the new mod I'm working on (or we can pick regular GOTY, OOTB, or something else - it feels like something new and exciting to announce is important though). I don't plan on having the server up 24/7, I plan on having it up at times when people will know that people will be in it, and going from there. This seems to be a model that works well for the mixer crew.
  2. Adding in a n00b mode that players can be put into on a server - for each class, they can just get a little more health, energy, hitbox size on weapons, etc. Not sure how hard this would be to implement, or if this would benefit the game at all.
  3. Adding the GIF tutorial as discussed, and asking for help from the community! :D
submitted by kaagg to Tribes [link] [comments]

Snowden-Level Paranoia Trusted Hardware: what are the options right now and in the near future?

Hi, I know this question probably has been asked over and over but given some recent developments maybe the answers I knew are not up to date.
Let's say I want to buy/build a personal device (laptop mainly, but smartphone also taken in consideration) that is as much secure and free-as-in-freedom as possible. Mainly to use as a super-secure air-gapped portable machine. I'm talking about Snowden-level paranoia here. What are my options?
I need something able to run some flavor of Linux without any proprietary software/firmware. Better if the hardware design is also open, so that I could potentially inspect the silicon for hardware backdoors if I had a forensic lab with electron microscope etc. Bonus mention if it is not produced in China/Russia, ideally in Europe but I understand now I'm dreaming too much.
As far as I know the option that probably matches more closely what I need is a RMS-level solution: Thinpad X200/T400 with Libreboot. But it's old, difficult to service, and does not come with important security features (IOMMU, trusted boot, limited Qubes support etc).
All the Librem laptops are not an option because of the many binary blobs.
The Insurgo X230 looks like a good compromise, but it's still not completely ME-free (ME is minimized with ME_cleaner but still has some blobs that cannot be removed).
At this point, rather than the Insurgo I would say the MNT Reform looks like a much better deal (when it is delivered, for now preorder only). But still, has blob firmware for the DDR4 controller, and also the HDMI port requires blob (this is less critical, but still).
Anything else I missed laptop-wise?
Smartphone-wise the situation is much more complex (I still have to figure out whether to use Lineage OS or Graphene OS). As far as I understand, regarding the hardware the current "good" options are: Pinephone, Shiftphone, Fairphone. All of them are way too big for my hands. Let's not even consider the Librem 5 because that one I consider a sad failure.
Again, anything I missed?
What do you hope will be the next nice thing in terms of trusted hardware in the near future? Any good feelings about the Open