testing Binary Options for any pattern - Trading Systems
PipFinite Binary Options PRO - Trading Strategies - 5 July
Scam Emulators: a Guide
After each new console release, the immediate question for many is "how long till its games get ported to PC" or if that's not possible, like with Nintendo and Sony's first party releases, "how long till the console is emulated". Homebrew hobbyists and emulator devs aren't the only ones aware of this thirst, however. Opportunist sociopaths with far more sinister goals are more than eager to take advantage of gullible people craving new emulators for new consoles. In the hopes of sparing more people the trouble of doing a complete system format for their malware-infected computers because of their own idiocy or that of an excitable idiot acquaintance, here's a guide that hopefully helps telling which emulators are real and which are that just in name. #1: If it's too soon after the console release, it's suspicious In order for an emulator to be developed, the console first needs to be hacked first so that the following are extracted
system files (like NAND)
BIOS which has its fonts and some code (like LZ compression in GBA, or text display routines on PS1) used by games occasionally
encryption/decryption keys for more recent consoles with encrypted games
the actual game data: most PC optical discs can't read discs past the PS2 era, DS carts don't have existing readers besides their hardware and its dedicated slot, and consoles that use SD cards or external hard drives often take care to encrypt the installed game data beyond recognition or direct usefulness for dumping
The developers need to be able to execute unlicensed code on it to test hardware behavior and properly document it (the latter is sometimes possible with a developer unit, although it might have some limitations). You need to hear of someone reputable managing to load a "hello world" unlicensed program on a console (NOT a web page on a browser, or a video). After all, they need to be able to code their own demos, see how it looks on hardware, and have their hypothetical emulator replicate that behavior. There's lots of work before an emulator can even boot up the most basic of "hello world" demos. Correct hardware memory mapping, timings, console boot-up initializations (even when spoofing services and processes like home menus)... can easily take up a lot of work. This is when hardware documentation provided by the console and GPU manufacturers is useful, and without those this part of development can be set back even further. And even then it doesn't discount cases where the console manufacturer withholds some information from the documentation either missing it in translation or on purpose (like Nintendo with a whole audio mode in GC games). And then after booting simple demos, it can be a while before the first commercial games (often the simpler one, the shittiest ones, or 2D stuff) are booted. Between the actual console hacking, and then preliminary work on a PC emulator getting up to a point it's usable, this can take easily 2 to 3 years. For example, CEMU, often cited as an example of an emulator with impressively fast development, took 2 years of research and internal experiments after the Wii U was hacked to make a demo only able to boot the decidedly not that flashy Shovel Knight and NES Remix. Of course, exceptions exist like the GBA which had its emulator available around the American release (and before the European one), but this was more due to a combination of a massive developer kit leak before the Japanese release, and poor hardware security. Those early emulators were still not without their flaws either. Or the even rarer case of an in-house Nintendo emulator leaking like what happened with Ensata (for the Nintendo DS) in 2005 (Sony and Nintendo do make PC emulators for their consoles, in addition to the traditional setup of dev kits linked to PCs for logging stuff, but they don't release those emulators for obvious reasons). #2: If it looks too perfect from the get-go, it's very suspicious Emulators often don't implement everything in their first releases. Models can be warped, audio may be not supported or oddly-pitched, transparency can be nonexistent and as a result you'd see black rectangles everywhere, lightning and fog effects might not even be there, and so on. Often, the one thing working just like intended would be videos and static images. If you see perfect footage of a complex 3D game that looks just like in real hardware, consider the high likelihood it was indeed recorded off real hardware with a capture card (or just lifted from a trailer / let's play). Some scams have evolved their methods and would slow the video down with distorted audio. One of the more innovative scams used models ripped from other versions (likely PC) of Street Fighter IV, had them in wireframe over a white backdrop and with a HP bar shopped on top and tried to pass this static screenshot as "the first 3DS emulator". #3: If it's just a binary released, exercise caution Scams like these often come as binaries or installers. Installers are NOT standard procedure for emulators as they are perpetual buggy alphas that get updated all the time with not even bothering to keep save state compatibility. Sites usually get basic information about the hardware incorrect. These programs will either come with no source code, or when they do actually bother making a source code (like the emu3DS scam) it actually does nothing, or the github code repository is empty aside from readme files like with the recent Nintendo Switch scam (to get with the times since more emulators now are open source than closed source). The name will be something simple ("switchemulator" "ps4-emulator") or iterating on an existing big name from earlier generations (3DesmumE, NO$GBA 3D, a Dolphin version with Wii U emulation on youtube with download links -and no it's not the wud file browser fork-...) to maximize search engine hits from idiots. Sometimes, scamware include newer versions of dead emulators, like the fabled NO$GBA 2.7 (which was just the latest version, functional but laced with malware). One of the more innovative scams played ".3ds" "roms" which were actually 3DS videos, and the emulator was just a video player for those... with malware. But to its credit, it actually did run something by Nintendo. (the actual work on that video codec was by someone else though) Until this subreddit, or other more reputable modding circles, report on a new emulator, and until semi-reputable sites like emucr host it, if a new emulator that nobody heard of besides you is too good to be true then it probably is. What is it like to get a scamware emulator? This blog documents some of the more notorious 3DS scams before the Citra days, and it makes for a good reading. Parts of the scamware experience includes:
Surveys and lots of surveys. Have I mentioned ads?
Asking for your e-mail
Installers with optional stuff to install (not that the main stuff is that better, mind you)
The computer becoming infected with every conceivable internet STD from adware to malware
Fake menus that don't work
Needing "activation" to run games (but that's more like chasing the trends of old payware emulators)
Needing to download copyrighted BIOS packs from the same website as the emulator, but they never seem to work
As you wonder why everyone is not covering this awesome emulator aside from its heavily moderated youtube channel with disabled votes, the "dev" churns out new "versions" and "packs" to solve compatibility issues, which you go through all the above chasing behind the elusive emulator
I don't believe you!! Why would someone tell lies on the internet? The "developer" gets money from advertisments and surveys. Better if they're directly served to you and rooted in your computer as malware redirecting your browser to ads, logging your personal data, or using your machine's ressources to mine bitcoins for someone else. Some vocal minority of open source advocates unfortunately label any recent closed-source emulator as a virus (even after it's proven false), and it doesn't help many new programs that are not regularly downloaded or ones coded directly in assembly (because hacked programs rewrite some parts of a compiled build in assembly "hacked" on the program like an external tumor tied with hooks and JMP opcodes) are often labeled by anti-virus suites as false positives. In these cases, the best thing to do is to wait for someone else to verify it works, or trust the developer in case he/she proved himself to be the real deal when it comes to homebrew development or reverse engineering the hardware in question.
Portable Emulation Station setup Win x64 - Updated
I have been working on setting up an "as portable as possible" Emulation Station configuration. Basically involves a couple of batch files and a couple additional programs to set up. Can be copied to a USB stick or dropbox and run from another computer without having to change any paths.
This configuration is set so that all emulators and roms are within folders in the Emulation Station folder. (I have tested setting it up outside of the folder, but is not as “portable” as it is with them inside the folder.) I have set all of the emulator configurations and AutoHotKey to use almost identical Xbox 360 controller settings and shortcuts for exiting emulators, fast forward and save/load states for those that support it.
Left Thumb Stick Button + Start = Exit Emulator Left Thumb Stick Button + Back = Fast Forward Left Thumb Stick Button + Left Bumper = Save State Left Thumb Stick Button + Right Bumper = Load State
The FNR tool and batch files change all of the paths in all of the config files(.ini, .cfg, .config .yml) in the “.emulationstation” folder to the current path that it is being run from. That is the major portability factor.
Some of the Emulator’s configurations are specific to my computer, so you may need to change some of them for your own, but for most people it should "just work". Naming of the emulator’s individual folders doesn’t matter as long as you have the name of the emulator at the beginning. Anything after the emulator prefix, such as version number, gets auto-populated by the “startemulator.cmd” script.
If anyone has suggestions for improvements I will gladly hear them and try to implement if possible.
No actual program executables are included in this download except for the batch files that I personally made. Other programs listed below will need to be downloaded separately from their original providers. Bios files are NOT INCLUDED.
Unknown platform - Citra is only supported on 64-bit versions of Windows, macOS, Linux, and Android 8 (Oreo) or above. If you are running one of these, choose one of the options below. Either take a good amount of time to research, reverse engineer, and recreate the audio code for Pokémon X/Y in HLE, or build out a program that can read the original binary audio code in Pokémon X/Y and emulate the actual audio chip, known as LLE. Both of the options have advantages and disadvantages. Topic. Is there any way to change this? I'm trying to run Majora's Mask 3d with LLE audio, and I'm getting around 25 fps. When I open up my task manager, it says that Citra is only using 20% of my cpu and ~ 575 megs of my 16 gigs of ram. I had nothing else open when checking, only citra and the task manager. Yes and no. If you have a 3Ds yourself or is able to get one, dont bother with Citra yet. If you dont have a 3DS/cant get one (like me), then research if the games you want to play are running.Some are running perfectly (very few), some randomly crashing, some dont boot at all, and some will work almost perfectly but you need a save file that boots past intro. THIS IS A STAGING REPO FOR OUR CANARY RELEASES ONLY. For development see our main repo at https://github.com/citra-emu/citra - citra-emu/citra-canary
Citra - BEST SETTINGS (2020) - Fast & speed configuration
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